The Studio

Frost & Fable is built for the long game.

We're a creator-led studio focused on original IP, systemic design, and worlds that feel worth returning to. We care about clarity, pacing, and trust — building experiences that can grow alongside the people who play them.

Philosophy

Long-horizon craft.

We think in years, not just launch windows. Every project is shaped around a clear core, room to evolve, and the ongoing health of the worlds we create.

Focus

Worlds, systems, and signals.

We're building games, tools, and connective tissue that speak to each other — a small but cohesive ecosystem instead of scattered one-offs.

Players

Designed with real lives in mind.

We assume players are smart and busy. Our goal is to build systems that feel fair, readable, and respectful of their time; whether they drop in for a night or stay for the long haul.

Studio snapshot

Stage

Early, independent, long-horizon.

Shape

Currently small and agile, growing deliberately as projects mature.

Focus areas

Original worlds, supporting tools, and thoughtful live support.

What we're working on

Right now, our energy is split between building out our first publicly announced world, developing additional IP behind the scenes, and laying the technical and creative foundations that will support everything that follows.

  • ANLG_VOID

    An analog horror experience in active development, with a public Steam page that players can already follow.

  • Future worlds

    Additional settings and IP are in exploration and early prototyping, and will be revealed when they're ready to be lived in.

  • Tools & infrastructure

    Internal tools and pipelines designed to make future worlds faster to build, easier to maintain, and more fun to work on.

How we work

The studio is being built to support deep, focused work rather than constant fire drills. That means clear priorities, lightweight process, and room for people to think.

  • • Small, cross-disciplinary groups over huge org charts.
  • • Honest feedback and calm, direct communication.
  • • Time set aside for exploration, not just delivery.

Who we like to collaborate with

Whether it's future team members, partners, or external collaborators, we tend to work best with people who care about both the work and the way it's made.

  • • Builders who enjoy systems, not just features.
  • • People comfortable in early-stage, ambiguous spaces.
  • • Partners who think in long-term relationships, not one-offs.